using UnityEngine;
using System;
#if UNITY_EDITOR
using UnityEditor;
using System.Reflection;
using System.Text.RegularExpressions;
#endif
///
/// 设置枚举名称
///
#if UNITY_EDITOR
[AttributeUsage(AttributeTargets.Field)]
#endif
public class EnumAttirbute : PropertyAttribute
{
///
/// 枚举名称
///
public string name;
public EnumAttirbute(string name)
{
this.name = name;
}
}
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(EnumAttirbute))]
public class EnumNameDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
// 替换属性名称
EnumAttirbute enumAttirbute = (EnumAttirbute)attribute;
label.text = enumAttirbute.name;
bool isElement = Regex.IsMatch(property.displayName, "Element \\d+");
if (isElement)
{
label.text = property.displayName;
}
if (property.propertyType == SerializedPropertyType.Enum)
{
DrawEnum(position, property, label);
}
else
{
EditorGUI.PropertyField(position, property, label, true);
}
}
///
/// 重新绘制枚举类型属性
///
///
///
///
private void DrawEnum(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginChangeCheck();
Type type = fieldInfo.FieldType;
string[] names = property.enumNames;
string[] values = new string[names.Length];
while (type.IsArray)
{
type = type.GetElementType();
}
for (int i = 0; i < names.Length; ++i)
{
FieldInfo info = type.GetField(names[i]);
EnumAttirbute[] enumAttributes = (EnumAttirbute[])info.GetCustomAttributes(typeof(EnumAttirbute), false);
values[i] = enumAttributes.Length == 0 ? names[i] : enumAttributes[0].name;
}
int index = EditorGUI.Popup(position, label.text, property.enumValueIndex, values);
if (EditorGUI.EndChangeCheck() && index != -1)
{
property.enumValueIndex = index;
}
}
}
#endif