using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowItemConfig : MonoBehaviour { public MeshCollider TriggerCol;//外围点的框 public Collider ModelCol;//模型框 void Start () { } // Update is called once per frame void Update () { } public Vector3 ClosePoint(Vector3 pos) { return this.ModelCol.ClosestPoint(pos); } }