public var showGeneratedNormals : boolean = false; public var offsetScale : float = 0.1; public var blurRadius : float = 18.0; @script ExecuteInEditMode @script RequireComponent (Camera) @script AddComponentMenu ("Image Effects/Edge Blur (Luminance)") class LuminanceEdgeBlur extends PostEffectsBase { public var luminance2Normals : Shader; private var _luminance2NormalsBasedBlur : Material = null; function CreateMaterials () { _luminance2NormalsBasedBlur = CheckShaderAndCreateMaterial(luminance2Normals,_luminance2NormalsBasedBlur); } function Start () { CreateMaterials(); CheckSupport(false); } function OnRenderImage (source : RenderTexture, destination : RenderTexture) { CreateMaterials (); _luminance2NormalsBasedBlur.SetFloat("_OffsetScale", offsetScale); _luminance2NormalsBasedBlur.SetFloat("_BlurRadius", blurRadius); if (showGeneratedNormals) { luminance2Normals.EnableKeyword("SHOW_DEBUG_ON"); luminance2Normals.DisableKeyword("SHOW_DEBUG_OFF"); } else { luminance2Normals.DisableKeyword("SHOW_DEBUG_ON"); luminance2Normals.EnableKeyword("SHOW_DEBUG_OFF"); } Graphics.Blit (source, destination, _luminance2NormalsBasedBlur); } }