@script ExecuteInEditMode @script AddComponentMenu ("Image Effects/Fisheye") class Fisheye extends PostEffectsBase { public var strengthX : float = 0.05; public var strengthY : float = 0.05; public var fishEyeShader : Shader = null; private var _fisheyeMaterial : Material = null; function CreateMaterials () { _fisheyeMaterial = CheckShaderAndCreateMaterial(fishEyeShader,_fisheyeMaterial); } function Start () { CreateMaterials (); CheckSupport(false); } function OnRenderImage (source : RenderTexture, destination : RenderTexture) { CreateMaterials (); var ar : float = (source.width * 1.0) / (source.height * 1.0); _fisheyeMaterial.SetVector ("intensity", Vector4 (strengthX * ar, strengthY * ar, strengthX * ar, strengthY * ar)); Graphics.Blit (source, destination, _fisheyeMaterial); } }