//Hard Surface Shader Package, Written for the Unity engine by Bruno Rime: http://www.behance.net/brunorime brunorime@gmail.com Shader "Hidden/Hardsurface Pro Front Transparent"{ SubShader { // Shader Model 3 // Front Faces pass //Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } zwrite off Cull Back Ztest Lequal Blend SrcAlpha OneMinusSrcAlpha colormask RGBA CGPROGRAM #define ShaderModel3 #pragma target 3.0 #include "HardSurfaceLighting.cginc" #include "HardSurface.cginc" #pragma surface surf BlinnPhongHardsurfaceFront ENDCG } SubShader { // Shader Model 2 // Front Faces pass //Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } zwrite off Cull Back Ztest Lequal Blend SrcAlpha OneMinusSrcAlpha colormask RGBA CGPROGRAM #include "HardSurfaceLighting.cginc" #include "HardSurface.cginc" #pragma surface surf BlinnPhongHardsurfaceFrontSM2 ENDCG } Fallback "Diffuse" }