Shader "HardSurface/Hardsurface Free/Opaque"{ Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (1, 1, 1, 1) _Shininess ("Shininess", Range (0.01, 3)) = 1.5 _Gloss("Gloss", Range (0.00, 1)) = .5 _Reflection("Reflection", Range (0.00, 1)) = 0.5 _Cube ("Reflection Cubemap", Cube) = "Black" { TexGen CubeReflect } _FrezPow("Fresnel Reflection",Range(0,1024)) = 512 _FrezFalloff("Fresnal/EdgeAlpha Falloff",Range(0,10)) = 4 _EdgeAlpha("Edge Alpha",Range(0,1)) = 0 _Metalics("Metalics",Range(0,1)) = .5 } SubShader { Tags {"Queue"="Geometry" "RenderType"="Opaque" "IgnoreProjector"="False" } UsePass "Hidden/Hardsurface Pro Front Opaque/FORWARD" } Fallback "Diffuse" }