using System.Collections; using System.Collections.Generic; using UnityEngine; public class PopMsg : PopBase { [SerializeField] private Game3DButton OkBtn; [SerializeField] private TextMesh MText; protected override void Start() { OkBtn.onClick.AddListener(OnClick); } //框体类型 public override PopType MType { get { return PopType.Msg; } } public override void Show(System.Object data) { this.MText.text = data as string; base.Show(); } private void OnClick() { this.Hide(); } }