using System.Collections; using System.Collections.Generic; using UnityEngine; public class PopBadNotice : PopBase { [SerializeField] private TextMesh MText; protected override void Start() { base.Start(); } //框体类型 public override PopType MType { get { return PopType.BadConnecting; } } public override void Show() { this.gameObject.SetActive(true); } public override void Show(System.Object data) { this.MText.text = data as string; this.gameObject.SetActive(true); } }