using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PopBadNotice : PopBase
{

    [SerializeField]
    private TextMesh MText;
    protected override void Start()
    {
        base.Start();
    }

    //框体类型
    public override PopType MType { get { return PopType.BadConnecting; } }

    public override void Show()
    {
        this.gameObject.SetActive(true);
    }

    public override void Show(System.Object data)
    {
        this.MText.text = data as string;
        this.gameObject.SetActive(true);
    }
}