using System.Collections; using System.Collections.Generic; using UnityEngine; using ShadowKit; using ShadowKit.Action; using SC.InputSystem; public class ClickButtonPlayTimeLine : PointerDelegate { void Start () { } protected override void partAnyKeyDownDelegate(InputKeyCode keyCode, InputDevicePartBase part) { if (keyCode == InputKeyCode.Trigger) { if (API_InputSystem.Target != gameObject) { return; } MessageCenterController.Instance.Broadcast(GameEnum.MESSAGE_TIMELINBUTTON_CLICK); } } }