using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SaomiaoView : MonoBehaviour { [SerializeField] private Button btn; void Start () { MessageCenterController.Instance.Register(GameEnum.MESSAGE_VUFORIA_SYNC_POS, Refresh); } private void Update() { btn.gameObject.SetActive(GamePlayerData.Instance.IsInRoom); } private void OnDestroy() { MessageCenterController.Instance.UnRegister(GameEnum.MESSAGE_VUFORIA_SYNC_POS, Refresh); } private void Refresh(System.Object datas) { Transform trans = datas as Transform; //ExperimentUIManager.Instance.UIParentPoint.transform.rotation = trans.rotation; //ExperimentUIManager.Instance.UIParentPoint.transform.position = trans.position; UIParentPoint.Instance.transform.rotation = trans.rotation; UIParentPoint.Instance.transform.position = trans.position; } }