using System.Collections; using System.Collections.Generic; using UnityEngine; //和账号无关的游戏数据 public class GameConfigData { private static GameConfigData _instance; public static GameConfigData Instance { get { if (_instance == null) { _instance = new GameConfigData(); } return _instance; } } public bool IsConfigInitialized = false;//配置信息是否初始化完成 public CourseData course_data;//课程配置信息 private GameConfigData() { course_data = new CourseData(); } }