using UnityEngine; using System.Collections; public class ServerMethod { /// 启动游戏时获取支付用二维码 public const string SERVER_QRCODE = "qrcode/"; /// 获取等待游戏的玩家列表 public const string GET_PLAYER_LIST = "game_list/"; /// 开始一次游戏 public const string SERVER_START_GAME = "start/"; /// 提交游戏结果 public const string SERVER_COMMIT_GAME = "end/"; /// 获取排行榜 public const string SERVER_GET_RANK = "rank/"; }