using UnityEngine;
using System.Collections;
public class ServerMethod {
/// 启动游戏时获取支付用二维码
public const string SERVER_QRCODE = "qrcode/";
/// 获取等待游戏的玩家列表
public const string GET_PLAYER_LIST = "game_list/";
/// 开始一次游戏
public const string SERVER_START_GAME = "start/";
/// 提交游戏结果
public const string SERVER_COMMIT_GAME = "end/";
/// 获取排行榜
public const string SERVER_GET_RANK = "rank/";
}