- ULTIMATE VFX (v3.1.0): DOCUMENTATION: http://www.mirzabeig.com/products/ultimate-vfx/documentation/ Prefabs can be found under... - "Particle System/Ultimate VFX/1 - Assets/Prefabs/" - "Particle System/Ultimate VFX/2 - Expansions/XP ACTION/Prefabs/" - "Particle System/Ultimate VFX/2 - Expansions/XP STORM/Prefabs/" - "Particle System/Ultimate VFX/2 - Expansions/XP SHOCKWAVES/Prefabs/" - "Particle System/Ultimate VFX/2 - Expansions/XP TITLES/Prefabs/" Tools: - Window -> Tools -> Mirza Beig Hidden controls: - Holding left-clicking when in "oneshot" particle mode will continously spawn the current prefab. XX -- CHANGE LOG -- XX v3.1.0: - Updated fire and explosion effects with sharper, higher resolution textures. - Added some new prefabs for Action VFX using the new textures. - Awesome new custom texture distortion and noise shader for particles (additive + alpha blended). - New "Particle Force Field" asset now included. - New "Particle Plexus" asset now included. v3.0.0: - Massive update! - Several new textures and shaders for realistic/cinematic fire, smoke, fog, explosions, etc. - Of course, there are also several new prefabs showing off how to use these new additions :) v2.7.3: - Fixed some more missing material issues (Titles XP). - Added several new particle shader variations for animation blending and distance fade. v2.7.2: - Fixed missing material on several prefabs. ... -- This was caused by deletion of old distortion presets in v2.7.1. - Revamped some of the prefabs with the new distortion shader. - Specifying particles on a force affector will make it only apply to those systems even if attached to a particle system directly. - Updated expansion version numbers (because of new distortion shader and prefab updates). v2.7.1: - New snow textures. - Massively improved distortion shader. - Changed material naming convention. - Fixed an error caused by incorrectly included external files. v2.7.0: - Beginning preperations for version 3.0 (yes, it will be a free update). - A few more prefabs... of course :) - Nicer looking demo scenes. - Several new demos added (Gravity Clock, Comet Ocean, etc.). - Updated to using Unity's new Post-Processing Stack. ... -- Still using the old Global Fog because editor fog is really bad. -- Profile is included! You can get the same look for demos just by having the asset in your project. v2.6.5: - New component: PARTICLE PLEXUS! ... -- Refer to documentation for more details. - Significant improvements to force affectors. ... -- Performance (faster + no persistent GC allocations). -- Several bugfixes due to simulation spaces and scale modes. - Some more prefabs. v2.6.2: - Total of 300+ prefabs. - Updated distortion shaders. - Updated and added new trail textures. - Updated snow sheet textures. - Updated Particle Scaler for 5.5. New features! - Cleaned/removed some textures. - Updated material variations. - Optimized original texture formats (64 bit -> 32 bit). - Almost all prefabs can now be FULLY previewed in the editor (without hitting play). - Fully Unity 5.5 compatible (non-beta!). v2.6.0: - Several prefabs added: total is now over 270! - Fixed some more issues with the custom particle force affectors. - Fully Unity 5.5 compatible (tested with beta versions). - Updated scripts to remove/update deprecated particle code. - Updated some textures for better performance (overdraw). - Updated texture import settings for balancing quality and size/compression. v2.5.1 (unreleased): - Several new prefabs added to the XP Titles expansion pack. - Some bug fixes with GLOBAL force affectors. Local force affectors are unaffected. - Note that the new particle forces components in Ultimate VFX are NOT the same as the new modules in Unity 5.5. ... -- These will not be removed or deprecated since they offer new functionality that Unity/Shuriken doesn't have natively. - The included Particle Lights component will be removed when Unity 5.5 is fully released (not beta!) since Shuriken will support particle lights natively in that version and onwards. v2.5.0: - Updated particle force manipulators for optimization. ... -- Now featuring attraction, vortex, and turbulence! -- Experimental GPU-powered variants added. - More prefabs - mostly showing off the new force affectors. - Particle lights! v2.2.0: - Added several material variations for quick fx building. - And of course... more prefabs! Keep those suggestions going. - Total prefab count now exceeds 220. - Preparing release for new FREE expansion, "Titles XP". ... -- Great for full-screen game menu, credits, title screens, etc. - Preparing release for new FREE expansion, "Shockwave XP". ... -- Great for epic sci-fi impacts. - Some of the newer prefabs use Particle Playground. ... -- They can be used as-is, but can only be *fully* tweaked if you have Particle Playground imported into your project. -- These prefabs are marked by starting with the "pp-" prefix. -- This is an experimental add-on, so only a few of the effects use PP. - Added some experimental force manipulators for attraction and vortices. ... -- These are not yet optimized, but still fun to play with. - Added some much needed documentation under _DOCS. v2.1.0: - Folder architecture clean-up (based on user feedback). ... -- All external files/assets removed. -- All scripts are now local and in a single folder. - Some more prefabs. - Material naming scheme update to reflect varied soft particle settings. v2.0.0: - Finalized v2.0.0 upgrade from v1.8.0. - Almost 200 prefabs, several demos, and two expansions added. - XP Action, and XP Storm. v1.8.0 (unreleased): - "Beta" for v2.0! - Biggest update yet... - Folder design/architecture overhaul in preparation for expansion packs. - Added a new interactive demo game, "Starfall". - Added a new title screen demo scene for the demo game. - Total of 135+ unique, high quality prefabs. - Added a time scale controller to the interface. v1.5.0: - Another major update! - Demo scene overhaul. - Total of 125+ unique, high quality prefabs. - Total of 180+ unique, high quality textures (up to 8192^2). - Updated existing prefabs for distortion. - Emphasis on expanding fire, water/liquid/blood/splatter effects. - Added several custom particle shaders. - Added standard and custom post-effects. v1.2.0: - Massive update :) - Interface and code overhaul. - +54 unique, high quality prefabs. - Optimized and improved existing prefabs. - Updated bonus asset Advanced Particle Scaler. - Added bonus asset Particle Twister. v1.1.0: - +20 spritesheets and textures. - 14 new prefabs including fire, lasers, galaxy, storm, and leaves. - Added multi-particle scaler (Advanced Particle Scaler). - Changed texture import options for faster loading. - Updated interface. v1.0.0: - Initial release.