DGJ 1a2f049fad init vor 8 Monaten
..
Documentation~ 1a2f049fad init vor 8 Monaten
Editor 1a2f049fad init vor 8 Monaten
Tests 1a2f049fad init vor 8 Monaten
.npmignore 1a2f049fad init vor 8 Monaten
CHANGELOG.md 1a2f049fad init vor 8 Monaten
CHANGELOG.md.meta 1a2f049fad init vor 8 Monaten
DEPENDENCIES.md 1a2f049fad init vor 8 Monaten
DEPENDENCIES.md.meta 1a2f049fad init vor 8 Monaten
Editor.meta 1a2f049fad init vor 8 Monaten
LICENSE.md 1a2f049fad init vor 8 Monaten
LICENSE.md.meta 1a2f049fad init vor 8 Monaten
README.md 1a2f049fad init vor 8 Monaten
README.md.meta 1a2f049fad init vor 8 Monaten
Tests.meta 1a2f049fad init vor 8 Monaten
package.json 1a2f049fad init vor 8 Monaten
package.json.meta 1a2f049fad init vor 8 Monaten

README.md

Collab Proxy UPM Package

This is the packaged version of Collab, currently limited to containing the History and Toolbar windows, along with supporting classes.

Development

Check this repository out in your {$PROJECT}/Packages/ folder, under the name com.unity.collab-proxy. The classes will be built by Unity.

Testing

In order to run the tests, you will need to add this project to the testables key in your manifest.json - once you have done this, the tests will be picked up by the Unity Test Runner window.

Building

You may build this project using msbuild. The commands to do so can be seen under .gitlab-ci.yml.

Deploying

Gitlab will automatically build your project when you deploy. You can download the resulting artifact, which will be a dll, and place it in your Editor/bin/ folder. Open the package in Unity to generate the meta files, and then you will be able to publish.

We're currently looking into a way to avoid this manual process.