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-
- using UnityEngine;
- namespace MirzaBeig
- {
- namespace ParticleSystems
- {
-
-
-
- public class Rotator : MonoBehaviour
- {
-
-
-
-
-
-
-
- public Vector3 localRotationSpeed;
- public Vector3 worldRotationSpeed;
- public bool executeInEditMode = false;
- public bool unscaledTime;
-
-
-
-
- void Awake()
- {
- }
-
- void Start()
- {
-
- }
-
-
-
-
-
-
-
-
-
- void OnRenderObject()
- {
- if (executeInEditMode)
- {
- if (!Application.isPlaying)
- {
- rotate();
- }
- }
- }
-
- void Update()
- {
- if (Application.isPlaying)
- {
- rotate();
- }
- }
-
- void rotate()
- {
-
-
- float deltaTime = !unscaledTime ? Time.deltaTime : Time.unscaledDeltaTime;
- if (localRotationSpeed != Vector3.zero)
- {
- transform.Rotate(localRotationSpeed * deltaTime, Space.Self);
-
- }
- if (worldRotationSpeed != Vector3.zero)
- {
- transform.Rotate(worldRotationSpeed * deltaTime, Space.World);
- }
- }
-
-
-
- }
-
-
-
- }
- }
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