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- using System;
- using System.Reflection;
- using UnityEditor.Experimental.SceneManagement;
- public class PrefabSavingUtil {
- public static void SavePrefab(PrefabStage prefabStage)
- {
- if (prefabStage == null)
- throw new ArgumentNullException();
- var savePrefabMethod = prefabStage.GetType().GetMethod("SavePrefab", BindingFlags.NonPublic | BindingFlags.Instance);
- if (savePrefabMethod == null)
- throw new InvalidOperationException();
- savePrefabMethod.Invoke(prefabStage, null);
- }
- }
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