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- //#define KEEP_ARTIFACTS_FOR_INSPECTION
- using System;
- using UnityEngine;
- using UnityEngine.TestTools;
- using NUnit.Framework;
- using System.Collections;
- using System.IO;
- using UnityEditor;
- using UnityEditor.AI;
- using UnityEditor.Experimental.SceneManagement;
- using UnityEditor.SceneManagement;
- using UnityEngine.AI;
- using UnityEngine.SceneManagement;
- using Object = UnityEngine.Object;
- [Category("PrefabsWithNavMeshModifierVolume")]
- public class NavMeshModifierVolumeInPrefabTests
- {
- const string k_AutoSaveKey = "AutoSave";
- const string k_ParentFolder = "Assets/Tests/Editor";
- const string k_TempFolderName = "TempPrefabAndModifiers";
- string m_TempFolder = k_ParentFolder + "/" + k_TempFolderName;
- string m_PrefabPath;
- string m_PreviousScenePath;
- string m_TempScenePath;
- int m_TestCounter;
- const int k_PinkArea = 3;
- const int k_GreenArea = 4;
- const int k_RedArea = 18;
- const int k_PrefabDefaultArea = k_GreenArea;
- [OneTimeSetUp]
- public void OneTimeSetup()
- {
- AssetDatabase.DeleteAsset(m_TempFolder);
- var folderGUID = AssetDatabase.CreateFolder(k_ParentFolder, k_TempFolderName);
- m_TempFolder = AssetDatabase.GUIDToAssetPath(folderGUID);
- SessionState.SetBool(k_AutoSaveKey, PrefabStageAutoSavingUtil.GetPrefabStageAutoSave());
- PrefabStageAutoSavingUtil.SetPrefabStageAutoSave(false);
- StageUtility.GoToMainStage();
- m_PreviousScenePath = SceneManager.GetActiveScene().path;
- m_TempScenePath = Path.Combine(m_TempFolder, "NavMeshModifierVolumePrefabTestsScene.unity");
- var tempScene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
- EditorSceneManager.SaveScene(tempScene, m_TempScenePath);
- EditorSceneManager.OpenScene(m_TempScenePath);
- }
- [OneTimeTearDown]
- public void OneTimeTearDown()
- {
- PrefabStageAutoSavingUtil.SetPrefabStageAutoSave(SessionState.GetBool(k_AutoSaveKey, PrefabStageAutoSavingUtil.GetPrefabStageAutoSave()));
- StageUtility.GoToMainStage();
- EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
- if (string.IsNullOrEmpty(m_PreviousScenePath))
- {
- EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
- }
- #if !KEEP_ARTIFACTS_FOR_INSPECTION
- AssetDatabase.DeleteAsset(m_TempFolder);
- #endif
- }
- [UnitySetUp]
- public IEnumerator Setup()
- {
- var plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
- plane.name = "SurfaceSeekingModVol" + (++m_TestCounter) + "Prefab";
- var surface = plane.AddComponent<NavMeshSurface>();
- surface.collectObjects = CollectObjects.All;
- m_PrefabPath = Path.Combine(m_TempFolder, plane.name + ".prefab");
- PrefabUtility.SaveAsPrefabAsset(plane, m_PrefabPath);
- Object.DestroyImmediate(plane);
- NavMesh.RemoveAllNavMeshData();
- yield return null;
- }
- [UnityTearDown]
- public IEnumerator TearDown()
- {
- StageUtility.GoToMainStage();
- yield return null;
- }
- [UnityTest]
- public IEnumerator ModifierVolume_WhenInsidePrefabMode_ModifiesTheNavMeshInPrefab()
- {
- var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
- var instance = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
- Assert.IsNotNull(instance);
- instance.name = "SurfaceSeekingModVol" + m_TestCounter + "PrefabInstance";
- NavMeshHit hit;
- var filter = new NavMeshQueryFilter { agentTypeID = 0, areaMask = NavMesh.AllAreas };
- NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
- Assert.That(hit.hit, Is.False, "Prefab should not have a NavMesh in the beginning.");
- AssetDatabase.OpenAsset(prefab);
- var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
- var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
- var modifierVolume = prefabStage.prefabContentsRoot.AddComponent<NavMeshModifierVolume>();
- modifierVolume.area = k_RedArea;
- modifierVolume.center = Vector3.zero;
- modifierVolume.size = Vector3.one;
- yield return BakeNavMeshAsync(() => prefabSurface, k_PrefabDefaultArea);
- PrefabSavingUtil.SavePrefab(prefabStage);
- StageUtility.GoToMainStage();
- NavMeshHit hitCenter;
- NavMesh.SamplePosition(Vector3.zero, out hitCenter, 0.1f, filter);
- Assert.That(hitCenter.hit, Is.True, "A NavMesh should have been baked in the center of the prefab.");
- Assert.That(hitCenter.mask, Is.EqualTo(1 << k_RedArea),
- "Area type (0x{0:x8}) found in the center should be 0x{1:x8}.", hitCenter.mask, 1 << k_RedArea);
- NavMeshHit hitSides;
- NavMesh.SamplePosition(new Vector3(0.6f, 0, 0.6f), out hitSides, 0.1f, filter);
- Assert.That(hitSides.hit, Is.True, "A NavMesh should have been baked in the outer sides of the prefab.");
- Assert.That(hitSides.mask, Is.EqualTo(1 << k_PrefabDefaultArea),
- "Area type (0x{0:x8}) found on the sides should be 0x{1:x8}.", hitSides.mask, 1 << k_PrefabDefaultArea);
- Assert.That(hitCenter.mask, Is.Not.EqualTo(hitSides.mask),
- "Area type (0x{0:x8}) in the center should be different than on the sides.", hitCenter.mask);
- EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
- #if !KEEP_ARTIFACTS_FOR_INSPECTION
- Object.DestroyImmediate(instance);
- #endif
- }
- [UnityTest]
- public IEnumerator ModifierVolume_WhenInsidePrefabMode_DoesNotAffectTheNavMeshInMainScene()
- {
- var go = GameObject.CreatePrimitive(PrimitiveType.Plane);
- go.name = "SurfaceOutsidePrefab";
- var mainSceneSurface = go.AddComponent<NavMeshSurface>();
- mainSceneSurface.defaultArea = k_PinkArea;
- mainSceneSurface.agentTypeID = 0;
- mainSceneSurface.collectObjects = CollectObjects.All;
- NavMeshHit hit;
- var filter = new NavMeshQueryFilter { agentTypeID = 0, areaMask = NavMesh.AllAreas };
- NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
- Assert.That(hit.hit, Is.False, "Prefab should not have a NavMesh in the beginning.");
- EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
- var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
- AssetDatabase.OpenAsset(prefab);
- var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
- var prefabModVol = prefabStage.prefabContentsRoot.AddComponent<NavMeshModifierVolume>();
- prefabModVol.area = k_PrefabDefaultArea;
- prefabModVol.center = Vector3.zero;
- prefabModVol.size = new Vector3(100, 100, 100);
- // bake the NavMeshSurface from the main scene while the prefab mode is open
- yield return BakeNavMeshAsync(() => mainSceneSurface, mainSceneSurface.defaultArea);
- PrefabSavingUtil.SavePrefab(prefabStage);
- EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
- StageUtility.GoToMainStage();
- NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
- Assert.That(hit.hit, Is.True, "A NavMesh should have been baked by the surface in the main scene.");
- Assert.That(hit.mask, Is.EqualTo(1 << mainSceneSurface.defaultArea),
- "NavMesh has the area type 0x{0:x8} instead of the expected 0x{1:x8}.", hit.mask, 1 << mainSceneSurface.defaultArea);
- #if !KEEP_ARTIFACTS_FOR_INSPECTION
- Object.DestroyImmediate(go);
- #endif
- }
- [UnityTest]
- public IEnumerator ModifierVolume_WhenOutsidePrefabMode_DoesNotAffectTheNavMeshInPrefab()
- {
- var go = new GameObject("ModifierVolumeOutsidePrefab");
- var modifierVolume = go.AddComponent<NavMeshModifierVolume>();
- modifierVolume.area = k_RedArea;
- modifierVolume.center = Vector3.zero;
- modifierVolume.size = new Vector3(20, 20, 20);
- var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
- var instance = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
- Assert.IsNotNull(instance);
- instance.name = "SurfaceSeekingModVol" + m_TestCounter + "PrefabInstance";
- NavMeshHit hit;
- var filter = new NavMeshQueryFilter { agentTypeID = 0, areaMask = NavMesh.AllAreas };
- NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
- Assert.That(hit.hit, Is.False, "Prefab should not have a NavMesh in the beginning.");
- EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
- AssetDatabase.OpenAsset(prefab);
- var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
- var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
- yield return BakeNavMeshAsync(() => prefabSurface, k_PrefabDefaultArea);
- PrefabSavingUtil.SavePrefab(prefabStage);
- StageUtility.GoToMainStage();
- NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
- Assert.That(hit.hit, Is.True, "A NavMesh should have been baked in the prefab.");
- Assert.That(hit.mask, Is.EqualTo(1 << k_PrefabDefaultArea),
- "A different area type (0x{0:x8}) was found instead of the expected one (0x{1:x8}).", hit.mask, 1 << k_PrefabDefaultArea);
- EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
- #if !KEEP_ARTIFACTS_FOR_INSPECTION
- Object.DestroyImmediate(go);
- Object.DestroyImmediate(instance);
- #endif
- }
- static IEnumerator BakeNavMeshAsync(Func<NavMeshSurface> getSurface, int defaultArea)
- {
- var surface = getSurface();
- surface.defaultArea = defaultArea;
- NavMeshAssetManager.instance.StartBakingSurfaces(new Object[] { surface });
- yield return new WaitWhile(() => NavMeshAssetManager.instance.IsSurfaceBaking(surface));
- }
- }
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