CloseDebug.cs 256 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class CloseDebug : MonoBehaviour {
  5. // Start is called before the first frame update
  6. void Awake() {
  7. // Debug.unityLogger.logEnabled = false;
  8. }
  9. }