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- using UnityEngine;
- using UnityEngine.UI;
- public class TestLoadLocalXmlDoc : MonoBehaviour {
- [SerializeField] private CameraCalibrationLoader.EyeType eyeTyep = CameraCalibrationLoader.EyeType.LeftEye;
- [SerializeField] private Text text;
- private void Start() {
- CameraCalibration leftCameraIntinsics = CameraCalibrationLoader.GetCameraCalibration(eyeTyep);
- if (leftCameraIntinsics != null) {
- Debug.Log(leftCameraIntinsics.ToString());
- if (text != null) {
- text.text = leftCameraIntinsics.ToString();
- }
- }
- }
- }
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