选中面_方 5.mat 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: "\u9009\u4E2D\u9762_\u65B9 5"
  11. m_Shader: {fileID: 4800000, guid: 063bacb2de9ce10429d8150f3f0d4a86, type: 3}
  12. m_ShaderKeywords: _ALPHATEST_ON _BORDER_LIGHT _BORDER_LIGHT_REPLACES_ALBEDO _DISABLE_ALBEDO_MAP
  13. _METALLIC_TEXTURE_ALBEDO_CHANNEL_A _ROUND_CORNERS
  14. m_LightmapFlags: 4
  15. m_EnableInstancingVariants: 1
  16. m_DoubleSidedGI: 0
  17. m_CustomRenderQueue: 2450
  18. stringTagMap:
  19. RenderType: TransparentCutout
  20. disabledShaderPasses: []
  21. m_SavedProperties:
  22. serializedVersion: 3
  23. m_TexEnvs:
  24. - _BumpMap:
  25. m_Texture: {fileID: 0}
  26. m_Scale: {x: 1, y: 1}
  27. m_Offset: {x: 0, y: 0}
  28. - _ChannelMap:
  29. m_Texture: {fileID: 0}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - _DetailAlbedoMap:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - _DetailMask:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _DetailNormalMap:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _EmissionMap:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _IridescentSpectrumMap:
  49. m_Texture: {fileID: 2800000, guid: 716f63f8bda2cfc458c69b1bc17d532c, type: 3}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _LightMapTex:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _MainTex:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _MetallicGlossMap:
  61. m_Texture: {fileID: 0}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _NormalMap:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - _OcclusionMap:
  69. m_Texture: {fileID: 0}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. - _ParallaxMap:
  73. m_Texture: {fileID: 0}
  74. m_Scale: {x: 1, y: 1}
  75. m_Offset: {x: 0, y: 0}
  76. m_Floats:
  77. - _AlbedoAlphaMode: 1
  78. - _AlbedoAlphaSmoothness: 0
  79. - _AlbedoAssignedAtRuntime: 0
  80. - _BlendOp: 0
  81. - _BlendedClippingWidth: 1
  82. - _BorderLight: 1
  83. - _BorderLightOpaque: 0
  84. - _BorderLightOpaqueAlpha: 1
  85. - _BorderLightReplacesAlbedo: 1
  86. - _BorderLightUsesHoverColor: 0
  87. - _BorderMinValue: 1
  88. - _BorderWidth: 0.08
  89. - _BorderWidthHorizontal: 0.1
  90. - _BorderWidthVertical: 0.1
  91. - _BumpScale: 1
  92. - _ClippingBorder: 0
  93. - _ClippingBorderWidth: 0.025
  94. - _ClippingBox: 0
  95. - _ClippingPlane: 0
  96. - _ClippingPlaneBorder: 0
  97. - _ClippingPlaneBorderWidth: 0.025
  98. - _ClippingSphere: 0
  99. - _ColorWriteMask: 15
  100. - _CullMode: 0
  101. - _CustomMode: 1
  102. - _Cutoff: 0.5
  103. - _DetailNormalMapScale: 1
  104. - _DirectionalLight: 0
  105. - _DstBlend: 0
  106. - _EdgeSmoothingValue: 0
  107. - _EnableChannelMap: 0
  108. - _EnableEmission: 0
  109. - _EnableHoverColorOpaqueOverride: 0
  110. - _EnableHoverColorOverride: 0
  111. - _EnableLightMap: 0
  112. - _EnableLocalSpaceTriplanarMapping: 0
  113. - _EnableNormalMap: 0
  114. - _EnableProximityLightColorOverride: 0
  115. - _EnableTriplanarMapping: 0
  116. - _EnvironmentColorIntensity: 0.5
  117. - _EnvironmentColorThreshold: 1.5
  118. - _EnvironmentColoring: 0
  119. - _FadeBeginDistance: 0.85
  120. - _FadeCompleteDistance: 0.5
  121. - _FadeMinValue: 0
  122. - _FluentLightIntensity: 1
  123. - _GlossMapScale: 1
  124. - _Glossiness: 0.5
  125. - _GlossyReflections: 1
  126. - _HoverLight: 0
  127. - _HoverLightOpaque: 0
  128. - _IgnoreZScale: 0
  129. - _InnerGlow: 0
  130. - _InnerGlowPower: 4
  131. - _InstancedColor: 0
  132. - _Iridescence: 0
  133. - _IridescenceAngle: -0.78
  134. - _IridescenceIntensity: 0.75
  135. - _IridescenceThreshold: 0.12
  136. - _Metallic: 0
  137. - _Mode: 1
  138. - _NearLightFade: 0
  139. - _NearPlaneFade: 0
  140. - _NormalMapScale: 1
  141. - _OcclusionStrength: 1
  142. - _Parallax: 0.02
  143. - _ProximityLight: 0
  144. - _ProximityLightSubtractive: 0
  145. - _ProximityLightTwoSided: 0
  146. - _Reflections: 0
  147. - _Refraction: 0
  148. - _RefractiveIndex: 1.1
  149. - _RenderQueueOverride: -1
  150. - _RimLight: 0
  151. - _RimPower: 5.83
  152. - _RoundCornerMargin: 0
  153. - _RoundCornerRadius: 0.5
  154. - _RoundCorners: 1
  155. - _Smoothness: 0.5
  156. - _SmoothnessTextureChannel: 0
  157. - _SpecularHighlights: 0
  158. - _SphericalHarmonics: 0
  159. - _SrcBlend: 1
  160. - _Stencil: 0
  161. - _StencilComparison: 0
  162. - _StencilOperation: 0
  163. - _StencilReference: 0
  164. - _TriplanarMappingBlendSharpness: 4
  165. - _UVSec: 0
  166. - _VertexColors: 0
  167. - _VertexExtrusion: 0
  168. - _VertexExtrusionValue: 0
  169. - _ZOffsetFactor: 0
  170. - _ZOffsetUnits: 0
  171. - _ZTest: 4
  172. - _ZWrite: 1
  173. m_Colors:
  174. - _ClipPlane: {r: 0, g: 1, b: 0, a: 0}
  175. - _ClippingBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
  176. - _ClippingPlaneBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
  177. - _Color: {r: 0.509434, g: 0.509434, b: 0.509434, a: 0.9098039}
  178. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  179. - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
  180. - _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
  181. - _EnvironmentColorY: {r: 0, g: 1, b: 0, a: 1}
  182. - _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1}
  183. - _HoverColor: {r: 1, g: 0, b: 0, a: 1}
  184. - _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
  185. - _HoverColorOverride: {r: 1, g: 1, b: 1, a: 0.566}
  186. - _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.522}
  187. - _ProximityLightCenterColorOverride: {r: 1, g: 0, b: 0, a: 0}
  188. - _ProximityLightMiddleColorOverride: {r: 0, g: 1, b: 0, a: 0.5}
  189. - _ProximityLightOuterColorOverride: {r: 0, g: 0, b: 1, a: 1}
  190. - _RimColor: {r: 1, g: 1, b: 1, a: 0.497}