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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Tuoyuan : MonoBehaviour
- {
- public GameObject cubeModel;
- private float r = 0.25f;
- private float R = 0.5f;
- public float angle = 0;
- // Use this for initialization
- void Update()
- {
- Vector3 center = cubeModel.transform.position;
-
- float hudu = (angle / 180) * Mathf.PI;
- float xx = R * Mathf.Cos(hudu);
- float yy = r * Mathf.Sin(hudu);
- cubeModel.transform.position = new Vector3(xx,0 , yy);
-
-
- }
- }
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