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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public abstract class TaskBaseConfig : BaseConfig
- {
- public int Index { get; set; }
- public TaskBaseConfig() {
- // configType = ConfigType.TASK;
- }
- public void Awake()
- {
- }
- public void Init()
- {
- }
- public void OnClick()
- {
- }
- public void OnDestroy()
- {
- }
- public void OnDown()
- {
- }
- public void OnEnter()
- {
- }
- public void OnExit()
- {
- }
- public void OnUp()
- {
- }
- public void Start()
- {
- }
- public void Update()
- {
- }
- }
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