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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- namespace SC.Menu
- {
- public class MenuProjectingScreen : MenuBase
- {
- [MenuItem("GameObject/ShadowCreator/ProjectingScreen/Server", false, 10)]
- public static void createSocket()
- {
- CreatePrefab("Prefabs/socket");
- }
- [MenuItem("ShadowCreator/ProjectingScreen/Server", false, 10)]
- public static void createSocket1()
- {
- CreatePrefab("Prefabs/socket");
- }
- }
- }
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