MenuProjectingScreen.cs 555 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. namespace SC.Menu
  6. {
  7. public class MenuProjectingScreen : MenuBase
  8. {
  9. [MenuItem("GameObject/ShadowCreator/ProjectingScreen/Server", false, 10)]
  10. public static void createSocket()
  11. {
  12. CreatePrefab("Prefabs/socket");
  13. }
  14. [MenuItem("ShadowCreator/ProjectingScreen/Server", false, 10)]
  15. public static void createSocket1()
  16. {
  17. CreatePrefab("Prefabs/socket");
  18. }
  19. }
  20. }