123456789101112131415161718192021 |
- using UnityEngine;
- // Makes a transform oscillate relative to its start position
- public class Oscillator : MonoBehaviour
- {
- public float m_Amplitude = 1.0f;
- public float m_Period = 1.0f;
- public Vector3 m_Direction = Vector3.up;
- Vector3 m_StartPosition;
- void Start()
- {
- m_StartPosition = transform.position;
- }
- void Update()
- {
- var pos = m_StartPosition + m_Direction * m_Amplitude * Mathf.Sin(2.0f * Mathf.PI * Time.time / m_Period);
- transform.position = pos;
- }
- }
|