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- using UnityEngine;
- // Enables a behaviour when a rigidbody settles movement
- // otherwise disables the behaviour
- public class EnableIffSleeping : MonoBehaviour
- {
- public Behaviour m_Behaviour;
- Rigidbody m_Rigidbody;
- void Start()
- {
- m_Rigidbody = GetComponent<Rigidbody>();
- }
- void Update()
- {
- if (m_Rigidbody == null || m_Behaviour == null)
- return;
- if (m_Rigidbody.IsSleeping() && !m_Behaviour.enabled)
- m_Behaviour.enabled = true;
- if (!m_Rigidbody.IsSleeping() && m_Behaviour.enabled)
- m_Behaviour.enabled = false;
- }
- }
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