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- using UnityEngine;
- using UnityEngine.AI;
- // Use physics raycast hit from mouse click to set agent destination
- [RequireComponent(typeof(NavMeshAgent))]
- public class ClickToMove : MonoBehaviour
- {
- NavMeshAgent m_Agent;
- RaycastHit m_HitInfo = new RaycastHit();
- void Start()
- {
- m_Agent = GetComponent<NavMeshAgent>();
- }
- void Update()
- {
- if (Input.GetMouseButtonDown(0) && !Input.GetKey(KeyCode.LeftShift))
- {
- var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- if (Physics.Raycast(ray.origin, ray.direction, out m_HitInfo))
- m_Agent.destination = m_HitInfo.point;
- }
- }
- }
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