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- using UnityEngine;
- using System.Collections;
- namespace CompassNavigatorPro
- {
- public static class Misc
- {
- public static Vector4 Vector4back = new Vector4(0,0,-1,0);
- public static Vector3 Vector3one = Vector3.one;
- public static Vector3 Vector3zero = Vector3.zero;
- public static Vector3 Vector3back = Vector3.back;
- public static Vector3 Vector3left = Vector3.left;
- public static Vector3 Vector3right = Vector3.right;
- public static Vector3 Vector3up = Vector3.up;
- public static Vector3 Vector3down = Vector3.down;
- public static Vector2 Vector2left = Vector2.left;
- public static Vector2 Vector2right = Vector2.right;
- public static Vector2 Vector2one = Vector2.one;
- public static Vector2 Vector2zero = Vector2.zero;
- public static Vector2 Vector2down = Vector2.down;
- public static Vector2 Vector2up = Vector2.up;
- public static Vector2 Vector2max = new Vector2 (100000f, 100000f);
- public static Vector3 ViewportCenter = new Vector3(0.5f, 0.5f, 0.0f);
- public static Color ColorTransparent = new Color(0,0,0,0);
- public static Quaternion QuaternionZero = Quaternion.Euler (0f, 0f, 0f);
- }
- }
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