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- using System;
- using UnityEngine;
- using UnityEngine.Serialization;
- // ReSharper disable once CheckNamespace
- namespace QFX.SFX
- {
- [Serializable]
- public class SFX_FxObject : ICloneable
- {
- public GameObject Fx;
- public SFX_FxRotationType FxRotation = SFX_FxRotationType.Normal;
- public virtual object Clone()
- {
- return new SFX_FxObject
- {
- Fx = Fx,
- FxRotation = FxRotation
- };
- }
- }
- }
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