using UnityEngine; /// /// Tween the object's local size. /// public class TweenScale : Tweener { public Vector3 from = Vector3.one; public Vector3 to = Vector3.one; Transform mTrans; public bool resetOnEnable = false; public Transform cachedTransform { get { if (mTrans == null) mTrans = transform; return mTrans; } } public Vector3 value { get { return cachedTransform.localScale; } set { cachedTransform.localScale = value; } } void OnEnable() { if (resetOnEnable) { tweenFactor = 0; Sample(0, false); } } /// /// Tween the value. /// protected override void OnUpdate(float factor, bool isFinished) { value = from * (1f - factor) + to * factor; } /// /// Start the tweening operation. /// static public TweenScale Begin(GameObject go, float duration, Vector3 scale) { TweenScale comp = Tweener.Begin(go, duration); comp.from = comp.value; comp.to = scale; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return comp; } [ContextMenu("Set 'From' to current value")] public override void SetStartToCurrentValue() { from = value; } [ContextMenu("Set 'To' to current value")] public override void SetEndToCurrentValue() { to = value; } [ContextMenu("Assume value of 'From'")] void SetCurrentValueToStart() { value = from; } [ContextMenu("Assume value of 'To'")] void SetCurrentValueToEnd() { value = to; } }