using System; using System.Reflection; using UnityEditor.Experimental.SceneManagement; public class PrefabSavingUtil { public static void SavePrefab(PrefabStage prefabStage) { if (prefabStage == null) throw new ArgumentNullException(); var savePrefabMethod = prefabStage.GetType().GetMethod("SavePrefab", BindingFlags.NonPublic | BindingFlags.Instance); if (savePrefabMethod == null) throw new InvalidOperationException(); savePrefabMethod.Invoke(prefabStage, null); } }