using System; using UnityEngine; using UnityEngine.Serialization; // ReSharper disable once CheckNamespace namespace QFX.SFX { [Serializable] public class SFX_FxObject : ICloneable { public GameObject Fx; public SFX_FxRotationType FxRotation = SFX_FxRotationType.Normal; public virtual object Clone() { return new SFX_FxObject { Fx = Fx, FxRotation = FxRotation }; } } }