using SC.XR.Unity.Module_InputSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShowPos : MonoBehaviour { public TextMesh textMesh; public Transform nag; public GameObject ggt26Dof; void Update() { transform.position = nag.position + new Vector3(0, 0.04f, 0); textMesh.text = transform.position.ToString(); //if (!ggt26Dof.activeSelf) // Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.GGT26Dof, true); } }