using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.VideoModule { // C++: class VariationalRefinement //javadoc: VariationalRefinement public class VariationalRefinement : DenseOpticalFlow { protected override void Dispose(bool disposing) { #if (UNITY_ANDROID && !UNITY_EDITOR) try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) video_VariationalRefinement_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose(disposing); } #else return; #endif } protected internal VariationalRefinement(IntPtr addr) : base(addr) { } // internal usage only public static new VariationalRefinement __fromPtr__(IntPtr addr) { return new VariationalRefinement(addr); } // // C++: static Ptr_VariationalRefinement cv::VariationalRefinement::create() // //javadoc: VariationalRefinement::create() public static VariationalRefinement create() { #if (UNITY_ANDROID && !UNITY_EDITOR) VariationalRefinement retVal = VariationalRefinement.__fromPtr__(video_VariationalRefinement_create_10()); return retVal; #else return null; #endif } // // C++: float cv::VariationalRefinement::getAlpha() // //javadoc: VariationalRefinement::getAlpha() public float getAlpha() { ThrowIfDisposed(); #if (UNITY_ANDROID && !UNITY_EDITOR) float retVal = video_VariationalRefinement_getAlpha_10(nativeObj); return retVal; #else return -1; #endif } // // C++: float cv::VariationalRefinement::getDelta() // //javadoc: VariationalRefinement::getDelta() public float getDelta() { ThrowIfDisposed(); #if (UNITY_ANDROID && !UNITY_EDITOR) float retVal = video_VariationalRefinement_getDelta_10(nativeObj); return retVal; #else return -1; #endif } // // C++: float cv::VariationalRefinement::getGamma() // //javadoc: VariationalRefinement::getGamma() public float getGamma() { ThrowIfDisposed(); #if (UNITY_ANDROID && !UNITY_EDITOR) float retVal = video_VariationalRefinement_getGamma_10(nativeObj); return retVal; #else return -1; #endif } // // C++: float cv::VariationalRefinement::getOmega() // //javadoc: VariationalRefinement::getOmega() public float getOmega() { ThrowIfDisposed(); #if (UNITY_ANDROID && !UNITY_EDITOR) float retVal = video_VariationalRefinement_getOmega_10(nativeObj); return retVal; #else return -1; #endif } // // C++: int cv::VariationalRefinement::getFixedPointIterations() // //javadoc: VariationalRefinement::getFixedPointIterations() public int getFixedPointIterations() { ThrowIfDisposed(); #if (UNITY_ANDROID && !UNITY_EDITOR) int retVal = video_VariationalRefinement_getFixedPointIterations_10(nativeObj); return retVal; #else return -1; #endif } // // C++: int cv::VariationalRefinement::getSorIterations() // //javadoc: VariationalRefinement::getSorIterations() public int getSorIterations() { ThrowIfDisposed(); #if (UNITY_ANDROID && !UNITY_EDITOR) int retVal = video_VariationalRefinement_getSorIterations_10(nativeObj); return retVal; #else return -1; #endif } // // C++: void cv::VariationalRefinement::calcUV(Mat I0, Mat I1, Mat& flow_u, Mat& flow_v) // //javadoc: VariationalRefinement::calcUV(I0, I1, flow_u, flow_v) public void calcUV(Mat I0, Mat I1, Mat flow_u, Mat flow_v) { ThrowIfDisposed(); if (I0 != null) I0.ThrowIfDisposed(); if (I1 != null) I1.ThrowIfDisposed(); if (flow_u != null) flow_u.ThrowIfDisposed(); if (flow_v != null) flow_v.ThrowIfDisposed(); #if (UNITY_ANDROID && !UNITY_EDITOR) video_VariationalRefinement_calcUV_10(nativeObj, I0.nativeObj, I1.nativeObj, flow_u.nativeObj, flow_v.nativeObj); return; #else return; #endif } // // C++: void cv::VariationalRefinement::setAlpha(float val) // //javadoc: VariationalRefinement::setAlpha(val) public void setAlpha(float val) { ThrowIfDisposed(); #if (UNITY_ANDROID && !UNITY_EDITOR) video_VariationalRefinement_setAlpha_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::VariationalRefinement::setDelta(float val) // //javadoc: VariationalRefinement::setDelta(val) public void setDelta(float val) { ThrowIfDisposed(); #if (UNITY_ANDROID && !UNITY_EDITOR) video_VariationalRefinement_setDelta_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::VariationalRefinement::setFixedPointIterations(int val) // //javadoc: VariationalRefinement::setFixedPointIterations(val) public void setFixedPointIterations(int val) { ThrowIfDisposed(); #if (UNITY_ANDROID && !UNITY_EDITOR) video_VariationalRefinement_setFixedPointIterations_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::VariationalRefinement::setGamma(float val) // //javadoc: VariationalRefinement::setGamma(val) public void setGamma(float val) { ThrowIfDisposed(); #if (UNITY_ANDROID && !UNITY_EDITOR) video_VariationalRefinement_setGamma_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::VariationalRefinement::setOmega(float val) // //javadoc: VariationalRefinement::setOmega(val) public void setOmega(float val) { ThrowIfDisposed(); #if (UNITY_ANDROID && !UNITY_EDITOR) video_VariationalRefinement_setOmega_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::VariationalRefinement::setSorIterations(int val) // //javadoc: VariationalRefinement::setSorIterations(val) public void setSorIterations(int val) { ThrowIfDisposed(); #if (UNITY_ANDROID && !UNITY_EDITOR) video_VariationalRefinement_setSorIterations_10(nativeObj, val); return; #else return; #endif } #if (UNITY_ANDROID && !UNITY_EDITOR) const string LIBNAME = "opencvforunity"; // C++: static Ptr_VariationalRefinement cv::VariationalRefinement::create() [DllImport(LIBNAME)] private static extern IntPtr video_VariationalRefinement_create_10(); // C++: float cv::VariationalRefinement::getAlpha() [DllImport(LIBNAME)] private static extern float video_VariationalRefinement_getAlpha_10(IntPtr nativeObj); // C++: float cv::VariationalRefinement::getDelta() [DllImport(LIBNAME)] private static extern float video_VariationalRefinement_getDelta_10(IntPtr nativeObj); // C++: float cv::VariationalRefinement::getGamma() [DllImport(LIBNAME)] private static extern float video_VariationalRefinement_getGamma_10(IntPtr nativeObj); // C++: float cv::VariationalRefinement::getOmega() [DllImport(LIBNAME)] private static extern float video_VariationalRefinement_getOmega_10(IntPtr nativeObj); // C++: int cv::VariationalRefinement::getFixedPointIterations() [DllImport(LIBNAME)] private static extern int video_VariationalRefinement_getFixedPointIterations_10(IntPtr nativeObj); // C++: int cv::VariationalRefinement::getSorIterations() [DllImport(LIBNAME)] private static extern int video_VariationalRefinement_getSorIterations_10(IntPtr nativeObj); // C++: void cv::VariationalRefinement::calcUV(Mat I0, Mat I1, Mat& flow_u, Mat& flow_v) [DllImport(LIBNAME)] private static extern void video_VariationalRefinement_calcUV_10(IntPtr nativeObj, IntPtr I0_nativeObj, IntPtr I1_nativeObj, IntPtr flow_u_nativeObj, IntPtr flow_v_nativeObj); // C++: void cv::VariationalRefinement::setAlpha(float val) [DllImport(LIBNAME)] private static extern void video_VariationalRefinement_setAlpha_10(IntPtr nativeObj, float val); // C++: void cv::VariationalRefinement::setDelta(float val) [DllImport(LIBNAME)] private static extern void video_VariationalRefinement_setDelta_10(IntPtr nativeObj, float val); // C++: void cv::VariationalRefinement::setFixedPointIterations(int val) [DllImport(LIBNAME)] private static extern void video_VariationalRefinement_setFixedPointIterations_10(IntPtr nativeObj, int val); // C++: void cv::VariationalRefinement::setGamma(float val) [DllImport(LIBNAME)] private static extern void video_VariationalRefinement_setGamma_10(IntPtr nativeObj, float val); // C++: void cv::VariationalRefinement::setOmega(float val) [DllImport(LIBNAME)] private static extern void video_VariationalRefinement_setOmega_10(IntPtr nativeObj, float val); // C++: void cv::VariationalRefinement::setSorIterations(int val) [DllImport(LIBNAME)] private static extern void video_VariationalRefinement_setSorIterations_10(IntPtr nativeObj, int val); // native support for java finalize() [DllImport(LIBNAME)] private static extern void video_VariationalRefinement_delete(IntPtr nativeObj); #endif } }