using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace SC.Menu { public class MenuProjectingScreenAndroid : MenuBase { [MenuItem("GameObject/ShadowCreator/ProjectingScreen/Client", false, 10)] public static void createSocket() { CreatePrefab("Prefabs/ProjectingScreenAndroid"); } [MenuItem("ShadowCreator/ProjectingScreen/Client", false, 10)] public static void createSocket1() { CreatePrefab("Prefabs/ProjectingScreenAndroid"); } } }