using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class TaskBaseConfig : BaseConfig { public int Index { get; set; } public TaskBaseConfig() { // configType = ConfigType.TASK; } public void Awake() { } public void Init() { } public void OnClick() { } public void OnDestroy() { } public void OnDown() { } public void OnEnter() { } public void OnExit() { } public void OnUp() { } public void Start() { } public void Update() { } }