using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace SC.Menu { public class MenuProjectingScreen : MenuBase { [MenuItem("GameObject/ShadowCreator/ProjectingScreen/Server", false, 10)] public static void createSocket() { CreatePrefab("Prefabs/socket"); } [MenuItem("ShadowCreator/ProjectingScreen/Server", false, 10)] public static void createSocket1() { CreatePrefab("Prefabs/socket"); } } }