using UnityEngine; using UnityEngine.AI; // Use physics raycast hit from mouse click to set agent destination [RequireComponent(typeof(NavMeshAgent))] public class ClickToMove : MonoBehaviour { NavMeshAgent m_Agent; RaycastHit m_HitInfo = new RaycastHit(); void Start() { m_Agent = GetComponent(); } void Update() { if (Input.GetMouseButtonDown(0) && !Input.GetKey(KeyCode.LeftShift)) { var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray.origin, ray.direction, out m_HitInfo)) m_Agent.destination = m_HitInfo.point; } } }