using System; using System.Collections.Generic; using UnityEngine; namespace Devdog.SciFiDesign.UI { internal static class ListPool<T> { // Object pool to avoid allocations. private static readonly ObjectPool<List<T>> s_ListPool = new ObjectPool<List<T>>(null, l => l.Clear()); public static List<T> Get() { return s_ListPool.Get(); } public static void Release(List<T> toRelease) { s_ListPool.Release(toRelease); } } }