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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace CCS.App
- {
- public enum UdpConnectState
- {
- None = 0,
- GotServerIP = 1,
- StartConnect = 2,
- Connected = 3,
- NotConnect = 4,
- }
- public enum UdpConnectInfoType
- {
- None = 0,
- Add = 1,
- Remove = 2,
- Refresh = 3,
- }
- public enum NetType
- {
- None =0,
- Tcp =1,
- Udp = 2,
- }
- public enum MessageTransportType
- {
- None = 0,
- Request = 1,
- Response = 2,
- Broadcast = 3,
- }
- public enum MessageContentType
- {
- None = 0,
- //udp 0-20
- UDP_IP_INFO_BROADCAST_2C = 1,
- UDP_IP_INFO_STATE_2S = 2,
- UDP_IP_START_CONNECT_TCP_2C = 3,
- UDP_IP_INFO_STATE_RESET_2C = 4,
- //tcp 21-100
- TCP_PLAYER_TRANSFOMR_2S = 21,// 位移变换
- TCP_GET_FUNCTION_STATE_2C = 22,//
- TCP_FUNCTION_STATE_2S = 23,// 功能信息更新
- TCP_TEXT = 24,// 文本信息
- TCP_STATE_CODE = 25,// TCP 状态码
- TCP_FUNCTION_CONFIG = 26,// 客户端配置表
- TCP_GET_CONFIG_2S = 27,// 获取客户端配置表
- TCP_Heartbeat_2S = 50,//心跳
- TCP_KeepAlive_2C = 51,//服务器发起的心跳
- }
- public enum NetStateCode
- {
- None = 0,
- Client_Scene_Transition = 1,// 客户端场景转换
- Client_Function_Scene_Mismatch = 2,//功能场景不匹配
- Clinet_Function_Not_Exist = 3,//客户端功能不存在
- Client_Scence_Not_Exist = 4,// 客户端场景不存在
- }
- public enum FunctionState
- {
- None = 0,
- Open = 1,
- Close = 2,
- Wait = 3,
- }
- public enum FunctionType
- {
- None = 0,
- GotoScence =1,//跳转场景
- Switch =2,//功能开关
- RangeValue = 3,// 范围值(滑动条)
- FlowValue = 4,// 流程步骤值(步骤系列)
- }
- public enum FunctionButtonType
- {
- None = 0,
- OnlyOpen = 1,
- OpenAndClose = 2,
- }
- public enum ModuleType
- {
- Main = 0,
- ThreeKingdoms = 1,// 三国
- Medical = 2,// 医疗
- Industrial=3,//工业
- Chemistry = 4 ,//化学
- Subway=5,//地铁
- FutureCity=6,//未来城市
- FireSafety = 7,//火灾
- Museum =8,//博物馆
- Steppermachine=9,//光刻机
- Aquarium=10,//水族馆
- //添加新场景标签
- PartyBuilding=11,//党建
- }
- public enum MainFunctionType
- {
- MainScence = 0, // 主场景
- }
- public enum ThreeKingdomsFunctionType
- {
- None = 0,
- Sworn_Brother = 1,//桃园三结义
- Yuan_Men_Shoot = 2,// 辕门射戟
- Hu_Lao_Pass = 3,// 虎牢关
- Chi_Bi_Fire = 4,// 火烧赤壁
- Main_Scence =5,//主场景
- }
- public enum MedicalFuntionType
- {
- None = 0,
- Into_Scene = 1,// 进入场景
- Human_Body = 2,//人体
- Main_Scence = 3,//主场景
- }
- public enum IndustrialFuntionType
- {
- None = 0,
- Into_Scene = 1,// 进入工业场景
- Industria_Handle = 2,//工业操作内容
- Main_Scence = 3,//主场景
- }
- public enum ChemistryFuntionType
- {
- None = 0,
- Into_Scene = 1,// 进入化学场景
- Chemistry_Handle = 2,//化学操作内容
- Main_Scence = 3,//主场景
- }
- public enum SubwayMapFuntionType
- {
- None = 0,
- Into_Scene = 1,// 进入地铁场景
- Fire_Handle = 2,//地铁操作内容
- Main_Scence = 3,//主场景
- }
- public enum FireSafetyFuntionType
- {
- None = 0,
- Into_Scene = 1,// 进入火灾场景
- Fire_Handle = 2,//火灾操作内容
- Main_Scence = 3,//主场景
- }
- public enum FutureCityFuntionType
- {
- None = 0,
- Into_Scene = 1,// 进入未来城市场景
- Fire_Handle = 2,//未来城市操作内容
- Main_Scence = 3,//主场景
- }
- public enum MuseumFuntionType
- {
- None = 0,
- Into_Scene = 1,// 进入博物馆场景
- Museum_Handle = 2,//博物馆操作内容
- Main_Scence = 3,//主场景
- }
- public enum SteppermachineFuntionType
- {
- None = 0,
- Into_Scene = 1,// 进入光刻机场景
- Machine_Handle = 2,//光刻机操作内容
- Main_Scence = 3,//主场景
- }
- public enum AquariumFuntionType
- {
- None = 0,
- Into_Scene = 1,// 进入工业场景
- Aquarium_Handle = 2,//工业操作内容
- Main_Scence = 3,//主场景
- }
- public enum PartyBuildingFuntionType
- {
- None = 0,
- Into_Scene = 1,// 进入光刻机场景
- PartyBuilding_Handle = 2,//光刻机操作内容
- Main_Scence = 3,//主场景
- }
- public enum StartInspect
- {
- Undetected,//未检测 。。。。默认
- To_be_tested,//待检测
- qualified,//合格
- Unqualified//不合格
- }
- }
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