AOTGenericReferences.cs 1.1 KB

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  1. using System.Collections.Generic;
  2. public class AOTGenericReferences : UnityEngine.MonoBehaviour
  3. {
  4. // {{ AOT assemblies
  5. public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
  6. {
  7. "UnityEngine.CoreModule.dll",
  8. "mscorlib.dll",
  9. };
  10. // }}
  11. // {{ constraint implement type
  12. // }}
  13. // {{ AOT generic types
  14. // System.Action<Entry.MyVec3>
  15. // System.Collections.Generic.ArraySortHelper<Entry.MyVec3>
  16. // System.Collections.Generic.Comparer<Entry.MyVec3>
  17. // System.Collections.Generic.ICollection<Entry.MyVec3>
  18. // System.Collections.Generic.IComparer<Entry.MyVec3>
  19. // System.Collections.Generic.IEnumerable<Entry.MyVec3>
  20. // System.Collections.Generic.IEnumerator<Entry.MyVec3>
  21. // System.Collections.Generic.IList<Entry.MyVec3>
  22. // System.Collections.Generic.List.Enumerator<Entry.MyVec3>
  23. // System.Collections.Generic.List<Entry.MyVec3>
  24. // System.Collections.Generic.ObjectComparer<Entry.MyVec3>
  25. // System.Collections.ObjectModel.ReadOnlyCollection<Entry.MyVec3>
  26. // System.Comparison<Entry.MyVec3>
  27. // System.Predicate<Entry.MyVec3>
  28. // }}
  29. public void RefMethods()
  30. {
  31. // object UnityEngine.GameObject.AddComponent<object>()
  32. }
  33. }