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- using System.Collections.Generic;
- public class AOTGenericReferences : UnityEngine.MonoBehaviour
- {
- // {{ AOT assemblies
- public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
- {
- "UnityEngine.CoreModule.dll",
- "mscorlib.dll",
- };
- // }}
- // {{ constraint implement type
- // }}
- // {{ AOT generic types
- // System.Action<Entry.MyVec3>
- // System.Collections.Generic.ArraySortHelper<Entry.MyVec3>
- // System.Collections.Generic.Comparer<Entry.MyVec3>
- // System.Collections.Generic.ICollection<Entry.MyVec3>
- // System.Collections.Generic.IComparer<Entry.MyVec3>
- // System.Collections.Generic.IEnumerable<Entry.MyVec3>
- // System.Collections.Generic.IEnumerator<Entry.MyVec3>
- // System.Collections.Generic.IList<Entry.MyVec3>
- // System.Collections.Generic.List.Enumerator<Entry.MyVec3>
- // System.Collections.Generic.List<Entry.MyVec3>
- // System.Collections.Generic.ObjectComparer<Entry.MyVec3>
- // System.Collections.ObjectModel.ReadOnlyCollection<Entry.MyVec3>
- // System.Comparison<Entry.MyVec3>
- // System.Predicate<Entry.MyVec3>
- // }}
- public void RefMethods()
- {
- // object UnityEngine.GameObject.AddComponent<object>()
- }
- }
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