using HybridCLR.Editor.Installer; using HybridCLR.Editor.Settings; using System.IO; using System.Text; using UnityEditor; using UnityEditor.Build; using UnityEditor.Callbacks; using UnityEngine; #if UNITY_2022_2_OR_NEWER && UNITY_IOS namespace HybridCLR.Editor.BuildProcessors { public static class AddLil2cppSourceCodeToXcodeproj2022OrNewer { //[MenuItem("HybridCLR/Modfiyxcode")] //public static void Modify() //{ // OnPostProcessBuild(BuildTarget.iOS, $"{SettingsUtil.ProjectDir}/Build-iOS"); //} [PostProcessBuild] public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject) { if (target != BuildTarget.iOS || !HybridCLRSettings.Instance.enable) return; string pbxprojFile = $"{pathToBuiltProject}/Unity-iPhone.xcodeproj/project.pbxproj"; RemoveExternalLibil2cppOption(pbxprojFile); CopyLibil2cppToXcodeProj(pathToBuiltProject); } private static void RemoveExternalLibil2cppOption(string pbxprojFile) { string pbxprojContent = File.ReadAllText(pbxprojFile, Encoding.UTF8); string removeBuildOption = @"--external-lib-il2-cpp=\""$PROJECT_DIR/Libraries/libil2cpp.a\"""; if (!pbxprojContent.Contains(removeBuildOption)) { //throw new BuildFailedException("modified project.pbxproj fail"); Debug.LogError("[AddLil2cppSourceCodeToXcodeproj] modified project.pbxproj fail"); return; } pbxprojContent = pbxprojContent.Replace(removeBuildOption, ""); File.WriteAllText(pbxprojFile, pbxprojContent, Encoding.UTF8); Debug.Log($"[AddLil2cppSourceCodeToXcodeproj] remove il2cpp build option '{removeBuildOption}' from file '{pbxprojFile}'"); } private static void CopyLibil2cppToXcodeProj(string pathToBuiltProject) { string srcLibil2cppDir = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp"; string destLibil2cppDir = $"{pathToBuiltProject}/Il2CppOutputProject/IL2CPP/libil2cpp"; BashUtil.RemoveDir(destLibil2cppDir); BashUtil.CopyDir(srcLibil2cppDir, destLibil2cppDir, true); } } } #endif