using System.Collections; using UnityEngine; public class LoadResources : MonoBehaviour { // Start is called before the first frame update IEnumerator Start() { string path = "Assets/AssetsBundles/prefabs/Cube"; AssetBundleCreateRequest request = AssetBundle.LoadFromFileAsync(path); yield return request;//µÈ´ýÏìÓ¦ AssetBundle ab = request.assetBundle; AssetBundleCreateRequest re = AssetBundle.LoadFromFileAsync("Assets/AssetsBundles/share"); AssetBundle share = re.assetBundle; GameObject[] objs = ab.LoadAllAssets(); foreach (var item in objs) { Instantiate(item); } } }