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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Text;
- using System.Threading;
- using System.Threading.Tasks;
- namespace HybridCLR.Editor.Installer
- {
- public static class BashUtil
- {
- public static int RunCommand(string workingDir, string program, string[] args, bool log = true)
- {
- using (Process p = new Process())
- {
- p.StartInfo.WorkingDirectory = workingDir;
- p.StartInfo.FileName = program;
- p.StartInfo.UseShellExecute = false;
- p.StartInfo.CreateNoWindow = true;
- string argsStr = string.Join(" ", args.Select(arg => "\"" + arg + "\""));
- p.StartInfo.Arguments = argsStr;
- if (log)
- {
- UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
- }
- p.Start();
- p.WaitForExit();
- return p.ExitCode;
- }
- }
- public static (int ExitCode, string StdOut, string StdErr) RunCommand2(string workingDir, string program, string[] args, bool log = true)
- {
- using (Process p = new Process())
- {
- p.StartInfo.WorkingDirectory = workingDir;
- p.StartInfo.FileName = program;
- p.StartInfo.UseShellExecute = false;
- p.StartInfo.CreateNoWindow = true;
- p.StartInfo.RedirectStandardOutput = true;
- p.StartInfo.RedirectStandardError = true;
- string argsStr = string.Join(" ", args);
- p.StartInfo.Arguments = argsStr;
- if (log)
- {
- UnityEngine.Debug.Log($"[BashUtil] run => {program} {argsStr}");
- }
- p.Start();
- p.WaitForExit();
- string stdOut = p.StandardOutput.ReadToEnd();
- string stdErr = p.StandardError.ReadToEnd();
- return (p.ExitCode, stdOut, stdErr);
- }
- }
- public static void RemoveDir(string dir, bool log = false)
- {
- if (log)
- {
- UnityEngine.Debug.Log($"[BashUtil] RemoveDir dir:{dir}");
- }
- int maxTryCount = 5;
- for (int i = 0; i < maxTryCount; ++i)
- {
- try
- {
- if (!Directory.Exists(dir))
- {
- return;
- }
- foreach (var file in Directory.GetFiles(dir))
- {
- File.SetAttributes(file, FileAttributes.Normal);
- File.Delete(file);
- }
- foreach (var subDir in Directory.GetDirectories(dir))
- {
- RemoveDir(subDir);
- }
- Directory.Delete(dir);
- break;
- }
- catch (Exception e)
- {
- UnityEngine.Debug.LogError($"[BashUtil] RemoveDir:{dir} with exception:{e}. try count:{i}");
- Thread.Sleep(100);
- }
- }
- }
- public static void RecreateDir(string dir)
- {
- if(Directory.Exists(dir))
- {
- RemoveDir(dir, true);
- }
- Directory.CreateDirectory(dir);
- }
- private static void CopyWithCheckLongFile(string srcFile, string dstFile)
- {
- var maxPathLength = 255;
- #if UNITY_EDITOR_OSX
- maxPathLength = 1024;
- #endif
- if (srcFile.Length > maxPathLength)
- {
- UnityEngine.Debug.LogError($"srcFile:{srcFile} path is too long. copy ignore!");
- return;
- }
- if (dstFile.Length > maxPathLength)
- {
- UnityEngine.Debug.LogError($"dstFile:{dstFile} path is too long. copy ignore!");
- return;
- }
- File.Copy(srcFile, dstFile);
- }
- public static void CopyDir(string src, string dst, bool log = false)
- {
- if (log)
- {
- UnityEngine.Debug.Log($"[BashUtil] CopyDir {src} => {dst}");
- }
- RemoveDir(dst);
- Directory.CreateDirectory(dst);
- foreach(var file in Directory.GetFiles(src))
- {
- CopyWithCheckLongFile(file, $"{dst}/{Path.GetFileName(file)}");
- }
- foreach(var subDir in Directory.GetDirectories(src))
- {
- CopyDir(subDir, $"{dst}/{Path.GetFileName(subDir)}");
- }
- }
- }
- }
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