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- // Copyright (c) 2024 Vuplex Inc. All rights reserved.
- //
- // Licensed under the Vuplex Commercial Software Library License, you may
- // not use this file except in compliance with the License. You may obtain
- // a copy of the License at
- //
- // https://vuplex.com/commercial-library-license
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- using UnityEngine;
- namespace Vuplex.WebView.Internal {
- /// <summary>
- /// Registers the WebGL web plugin.
- /// </summary>
- /// <remarks>
- /// There's a weird Unity bug where a method decorated with `RuntimeInitializeOnLoadMethod`
- /// isn't called on if it's nested within a block that's conditionally included
- /// using the `UNITY_EDITOR` directive, which the WebGLWebPlugin class uses.
- /// This class works around that issue by using the `UNITY_EDITOR` directive *inside*
- /// the method instead of outside.
- /// </remarks>
- class WebGLWebPluginRegistrant {
- [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
- static void _registerPlugin() {
- #if UNITY_WEBGL
- #if UNITY_EDITOR
- // Register the mock in the Editor so that WebPluginFactory knows the package is installed.
- var plugin = MockWebPlugin.Instance;
- #else
- var plugin = WebGLWebPlugin.Instance;
- #endif
- WebPluginFactory.RegisterWebGLPlugin(plugin);
- #endif
- }
- }
- }
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