using System; using System.Collections.Generic; using System.Drawing; using System.Runtime.InteropServices; using System.Text; /// /// 包含枚举当前用户空间下所有窗口的方法。 /// public class WindowEnumerator { /// /// 查找当前用户空间下所有符合条件的窗口。如果不指定条件,将仅查找可见窗口。 /// /// 过滤窗口的条件。如果设置为 null,将仅查找可见窗口。 /// 找到的所有窗口信息。 public static IReadOnlyList FindAll(Predicate match = null) { var windowList = new List(); EnumWindows(OnWindowEnum, 0); return windowList.FindAll(match ?? DefaultPredicate); bool OnWindowEnum(IntPtr hWnd, int lparam) { // 仅查找顶层窗口。 if (GetParent(hWnd) == IntPtr.Zero) { // 获取窗口类名。 var lpString = new StringBuilder(512); GetClassName(hWnd, lpString, lpString.Capacity); var className = lpString.ToString(); // 获取窗口标题。 var lptrString = new StringBuilder(512); GetWindowText(hWnd, lptrString, lptrString.Capacity); var title = lptrString.ToString().Trim(); // 获取窗口可见性。 var isVisible = IsWindowVisible(hWnd); // 获取窗口位置和尺寸。 LPRECT rect = default; GetWindowRect(hWnd, ref rect); var bounds = new Rectangle(rect.Left, rect.Top, rect.Right - rect.Left, rect.Bottom - rect.Top); // 添加到已找到的窗口列表。 windowList.Add(new WindowInfo(hWnd, className, title, isVisible, bounds)); } return true; } } /// /// 默认的查找窗口的过滤条件。可见 + 非最小化 + 包含窗口标题。 /// private static readonly Predicate DefaultPredicate = x => x.IsVisible && !x.IsMinimized && x.Title.Length > 0; private delegate bool WndEnumProc(IntPtr hWnd, int lParam); [DllImport("user32")] private static extern bool EnumWindows(WndEnumProc lpEnumFunc, int lParam); [DllImport("user32")] private static extern IntPtr GetParent(IntPtr hWnd); [DllImport("user32")] private static extern bool IsWindowVisible(IntPtr hWnd); [DllImport("user32")] private static extern int GetWindowText(IntPtr hWnd, StringBuilder lptrString, int nMaxCount); [DllImport("user32")] private static extern int GetClassName(IntPtr hWnd, StringBuilder lpString, int nMaxCount); [DllImport("user32")] private static extern void SwitchToThisWindow(IntPtr hWnd, bool fAltTab); [DllImport("user32")] private static extern bool GetWindowRect(IntPtr hWnd, ref LPRECT rect); [StructLayout(LayoutKind.Sequential)] private readonly struct LPRECT { public readonly int Left; public readonly int Top; public readonly int Right; public readonly int Bottom; } } /// /// 获取 Win32 窗口的一些基本信息。 /// public readonly struct WindowInfo { public WindowInfo(IntPtr hWnd, string className, string title, bool isVisible, Rectangle bounds) : this() { Hwnd = hWnd; ClassName = className; Title = title; IsVisible = isVisible; Bounds = bounds; } /// /// 获取窗口句柄。 /// public IntPtr Hwnd { get; } /// /// 获取窗口类名。 /// public string ClassName { get; } /// /// 获取窗口标题。 /// public string Title { get; } /// /// 获取当前窗口是否可见。 /// public bool IsVisible { get; } /// /// 获取窗口当前的位置和尺寸。 /// public Rectangle Bounds { get; } /// /// 获取窗口当前是否是最小化的。 /// public bool IsMinimized => Bounds.Left == -32000 && Bounds.Top == -32000; }