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- using System.Globalization;
- using System.Threading;
- using UnityEngine;
- using UnityEditor;
- namespace WorldComposer
- {
- [InitializeOnLoad]
- public static class FixCultureEditor
- {
- static FixCultureEditor()
- {
- Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
- }
- }
- }
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