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- using UnityEngine;
- using System.Collections;
- namespace TerrainComposer2
- {
- // [CreateAssetMenu(fileName = "TC_GlobalSettings", menuName = "TerrainComposer2/RandomSettings")]
- public class TC_RandomSettings : ScriptableObject
- {
- public Int2 amount = new Int2(10, 20);
- public Vector2 posX, posY, posZ, rotY, scaleX, scaleY, scaleZ;
- }
- }
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