TC_RandomSettings.cs 366 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. namespace TerrainComposer2
  4. {
  5. // [CreateAssetMenu(fileName = "TC_GlobalSettings", menuName = "TerrainComposer2/RandomSettings")]
  6. public class TC_RandomSettings : ScriptableObject
  7. {
  8. public Int2 amount = new Int2(10, 20);
  9. public Vector2 posX, posY, posZ, rotY, scaleX, scaleY, scaleZ;
  10. }
  11. }