InputDeviceGC.cs 491 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using UnityEngine;
  7. namespace SC.XR.Unity.Module_InputSystem.InputDeviceGC {
  8. public abstract class InputDeviceGC : InputDeviceBase {
  9. /// <summary>
  10. /// 编辑器模式是否打开HandShank,对于非编辑器模式不影响
  11. /// </summary>
  12. [Header("Is Simulate In Editor Mode")]
  13. public bool SimulateInEditorMode = false;
  14. }
  15. }