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- using UnityEngine;
- using System.Collections;
- using System;
- namespace WorldComposer
- {
- [Serializable]
- public class TerrainNeighbors : MonoBehaviour
- {
- public Terrain left;
- public Terrain top;
- public Terrain right;
- public Terrain bottom;
- void Start()
- {
- Terrain terrain = (Terrain)GetComponent(typeof(Terrain));
- terrain.SetNeighbors(left, top, right, bottom);
- }
- }
- }
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