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- using UnityEngine;
- // using UnityEditor;
- using System.Collections;
- using System.Collections.Generic;
- namespace TerrainComposer2
- {
- [ExecuteInEditMode]
- public class RuntimeTerrains : MonoBehaviour
- {
- float frames;
- public bool moveTerrainsWithCamera;
- public Transform mainCamera;
- float terrainSize;
- // float halfTerrainSize;
- float totalSize;
- Vector3[] initPos;
- Vector3 oldPos;
- float relativePos, newPos, offset;
- public List<TCUnityTerrain> tcTerrains = new List<TCUnityTerrain>();
- public TC_TerrainArea terrainArea;
- List<TCUnityTerrain> taskList = new List<TCUnityTerrain>();
-
- void Start()
- {
- if (moveTerrainsWithCamera)
- {
- if (mainCamera == null)
- {
- Debug.Log("Assign the Main Camera");
- Debug.Break();
- }
- UpdateMoveTerrain();
- }
- }
- void OnEnable()
- {
- terrainArea = TC_Area2D.current.terrainAreas[0];
- tcTerrains = terrainArea.terrains;
- Start();
- }
- void Update()
- {
- UpdateMoveTerrain();
- }
- void UpdateMoveTerrain()
- {
- if (terrainArea == null || mainCamera == null) return;
- if (initPos == null || initPos.Length != tcTerrains.Count) StartMoveTerrains();
- UpdateTerrainPositionsX();
- UpdateTerrainPositionsZ();
- if (taskList.Count > 0)
- {
- // terrainArea.SetNeighbors();
- for (int i = 0; i < taskList.Count; i++)
- {
- TC_Generate.instance.Generate(taskList[i], false);
- }
- taskList.Clear();
- }
- }
- void StartMoveTerrains()
- {
- terrainSize = tcTerrains[0].terrain.terrainData.size.x;
- totalSize = terrainArea.tiles.x * terrainSize;
- // halfTerrainSize = terrainSize / 2;
- initPos = new Vector3[tcTerrains.Count];
- terrainArea.AssignTerrainArray();
- for (int i = 0; i < tcTerrains.Count; i++)
- {
- initPos[i] = tcTerrains[i].terrain.transform.position;
- }
- offset = terrainSize / 2;
- if ((totalSize / terrainSize) % 2 != 0)
- {
- }
- }
- void UpdateTerrainPositionsX()
- {
- for (int i = 0; i < tcTerrains.Count; i++)
- {
- TCUnityTerrain tcTerrain = tcTerrains[i];
- Terrain terrain = tcTerrain.terrain;
-
- relativePos = mainCamera.position.x - initPos[i].x;
- newPos = (Mathf.Round((relativePos - offset) / totalSize) * totalSize) + initPos[i].x;
- if (terrain.transform.position.x != newPos)
- {
- if (newPos > terrain.transform.position.x)
- {
- // Debug.Log("->");
-
- // terrainArea.terrainArray[terrainArea.tiles.x - 1, tcTerrain.tileZ] =
- // tcTerrain.tileX = terrainArea.tiles.x - 1;
- // for (int x = 1; x < terrainArea.tiles.x; x++) terrainArea.GetTCUnityTerrainTile(x, tcTerrain.tileZ).tileX = x - 1;
- // tcTerrains.RemoveAt(i);
- // tcTerrains.Insert(i + 1, tcTerrain);
- }
- else
- {
- // Debug.Log("<-");
- // tcTerrain.tileX = 0;
- // for (int x = 0; x < terrainArea.tiles.x - 1; x++) terrainArea.GetTCUnityTerrainTile(x, tcTerrain.tileZ).tileX = x + 1;
- }
- // terrain.gameObject.SetActive(false);
- tcTerrain.newPos = new Vector3(newPos, terrain.transform.position.y, terrain.transform.position.z);
- tcTerrain.updateTerrainPos = true;
- // terrains.Add(terrains[i]);
- tcTerrain.active = true;
- taskList.Add(tcTerrain);
- }
- }
-
- oldPos.x = Mathf.Round(mainCamera.position.x / terrainSize) * terrainSize;
- }
- void UpdateTerrainPositionsZ()
- {
- for (int i = 0; i < tcTerrains.Count; i++)
- {
- TCUnityTerrain tcTerrain = tcTerrains[i];
- Terrain terrain = tcTerrain.terrain;
- relativePos = mainCamera.position.z - initPos[i].z;
- newPos = (Mathf.Round((relativePos - offset) / totalSize) * totalSize) + initPos[i].z;
- if (terrain.transform.position.z != newPos)
- {
- if (newPos > terrain.transform.position.z)
- {
- tcTerrain.tileZ = terrainArea.tiles.y - 1;
- for (int z = 1; z < terrainArea.tiles.y; z++)
- {
- terrainArea.GetTCUnityTerrainTile(tcTerrain.tileX, z).tileZ = z - 1;
- }
- }
- else
- {
- tcTerrain.tileZ = 0;
- for (int z = 0; z < terrainArea.tiles.y - 1; z++) terrainArea.GetTCUnityTerrainTile(tcTerrain.tileX, z).tileZ = z + 1;
- }
- // terrain.gameObject.SetActive(false);
- tcTerrain.newPos = new Vector3(terrain.transform.position.x, terrain.transform.position.y, newPos);
- tcTerrain.updateTerrainPos = true;
- // terrains.Add(terrains[i]);
- tcTerrain.active = true;
- if (!taskList.Contains(tcTerrain)) taskList.Add(tcTerrain);
- }
- }
- oldPos.z = Mathf.Round(mainCamera.position.z / terrainSize) * terrainSize;
- }
- }
- }
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